Original Post
I''m making some terrain, at a higher y value I want there to be snow and at a lower heights rock.
In between the rock and the snow I want there to be a blending of both. The rock I have bound under GL_TEXTURE1_ARB and the snow under GL_TEXTURE0_ARB. I set the alpha values for the snow per vertex using glColor4f().
How do I set up the glTexEnvi to draw the snow over the rock depending on its alpha value?
Thanks for any help.
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