Original Post
I was checking out tutorials on how to use multi-sampling in my engine, and I''ve only been able to find tutorials using WGL_ARB_multisample. I was assuming the extensions found in wglext.h where windows only, so how can I enable multi-sampling in linux? The rest of my engine is easily portable, so I would like this also to be a somewhat OS independent solution, but if there are only OS dependent solutions, I''ll settle for them also.
