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Rendering Cigarette Smoke

Started by SilverScreen Feb 29, 2004 at 9:08 PM 6 replies 1.4k views
Original Post
SilverScreen
SilverScreen
In my game I need to render cigarette smoke. What do you guys suggest I do. Use particles effects?
Agony
Agony
Well, I''ve never gotten far enough in a project to worry ''bout that stuff yet, but judging from what I''ve seen , I''d say you''re definitely on the right track with with particle effects.
"We should have a great fewer disputes in the world if words were taken for what they are, the signs of our ideas nly, and not for things themselves." - John Locke o
SilverScreen
SilverScreen
If you have ever seen a cigarette burn it doen''t look like smoke you would see coming from a fire of wood, paper, etc. It looks more like lines swirling in random ways. I was thinking maybe billboarding would work.
MoRRiS2
MoRRiS2
quote:
Original post by SilverScreen
If you have ever seen a cigarette burn it doen''t look like smoke you would see coming from a fire of wood, paper, etc. It looks more like lines swirling in random ways. I was thinking maybe billboarding would work.


This is just an idea I had, never seen it before, but perhaps might work well to get that look is instead of using billboards for the particle system, use a particle system of cylinders, or better yet, cones.... and then just use whisps as the textures on the cylinders (the rest is alpha blended out), so it looks like the smoke is swirling up.
SilverScreen
SilverScreen
That would be better than billboards. Not sure how good it would work, but it''s worth a try.

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