Original Post
I heard so often about function guarding that I downloaded the Unreal source code to look at it. Can somebode explain what it is used for:
1. What is the reason to put the whole function into additional curly brackets?
2. While the normal guard function stores the name of the function the slow version just add addtional curly brackets?
3. What does the unwind() function do - I didn´''t find the implementation.
Maybe somebody can enlight me and explain the concept behind this?
Regards,
-Dirk