Original Post
Gday there,
I have been using C++ to develop small to large OpenGL app''s over the past year or so, anyway, my mate is now trying to convince me that C# is the way to go now. I have dabbled with it since but have found it so frustrating and annoying that it is taking the fun out of game programming, for me that is.
Does anyone here use C# to develop their OpenGL applications? If so why and how does it benifit your applications over C++?
Anyway, can anyone explain to me why I should be using C# to develop my games and app''s from now on instead of C++???
I would really appreciate any advice/comments/suggestions that any of you may be able to offer me. Thanks for your time.
Cheers,
MeeZ