Original Post
I have a D3D Application which generates lightmaps, but i got a problem. when to lights(point) comes close and the radius is intersected i just add the values togheter, but i then get some strange artifacts.Maybe there is a better way of doing this?
ofcourse i''m checking if the result gets over 1.0 then i''m setting it to 1.0.
if i have a green light combined with a pink light i get a different result from combining a pink light with a green light.