Original Post
I have yet another newbie perfomrnace question/openGL function question: very often in animating a model, one has two frames, and one interpolates between them. i.e. frame1 has say vertexArray1 and frame2 has vertexArray2, so to draw smoothly between them, one does (co-ordinate wise):
drawingArray= vertexArray1 + timeInterpole*(vertexArray2-vertexArraz1)
where timeInterpole is a float between 0.0f and 1.0f which indicates how far along one is going from frame1 to frame2... does openGL have any routines built into it to do the interpolation for you? since a for-loop compiled would be signifaclty slower than assebly writing the loop yourself... another apporach would be to use BLAS, though I do not know where to download a _fast_ implentation of BLAS (the above should be BLAS level 1 or 2) any pointers on a place to get a good BLAS (for linux) or of an openGL call would be much appreciated. (BLAS=Basic Linear Algebra Subroutines)