Original Post
I am working on a terrain engine that uses multitexturing and sphere mapping to give the appearance of a water surface reflecting the sky. Basically it works, using automatic texture coordinate generation in OpenGl, but here is my question: How do you make the reflected texture change only when the camera moves, as opposed to even when you just stand in one place and look around? I dont think reflections are supposed to change when you''re not moving. I''d appreciate any help on this subject.