quote:
1. How much power should be given to a character for boosting this skill of anatomy?
2. Should this skill work with the current combat system or instead of it?
1. Not too much. I don''t think even the most trained fighter would have a lot of time in a heated combat situation to think about the weak spots of his enemy. However, it could make the difference between impossible and very hard (the dragon''s weak spot in its underbelly...)
2. I am really not sure.
There are several possibilities
- make combat more effective, generally, when you have a high anatomy skill for that particular type of opponent. This is transparant and relatively easy to implement, though not very detailed.
- allow people with high anatomy skill for a particular opponent make "called shots". If your skill is high enough, you can select "target weak spot", and it might actually work. You could even add more detail, such as an anatomical map of the creature marked with what you think are its weak spots, so you can choose to target them specifically.
There must be more options, and I do not know which one would be best.
Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
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