Original Post
Hi. I am writing an app that animates QuakeII models loaded from md2 files.
I have found reference to the fact that these models have a specification for the number of frames per animation.
Specifically I am using the information at:
http://tfc.duke.free.fr/us/tutorials/models/md2.htm
Weapon models, however do not seem to follow this animation frame format. I have encountered a number of weapon (an non-weapon) models that use more/less frames in total than this.
My questions are:
1) Does quakeII actually have a spec for the animation/frame relationship?
2) If so where is it posted/what is it?
3) Do weapon models follow this spec?
4) Is there a realy good tutorial out there on this?
Thanks,
-Ben