Original Post
I want to create an isometric view of my 3d terrain (like in warcraft 3 or age of mythology), so i set my lookat vector of my cam to g_globalCam.SetLook(D3DXVECTOR3(0.0f, -1.0f, 1.0f)), i see my terrain is iso-metric, but my FPS falls down to around 50''s, but when i revert back my lookat vector to g_globalCam.SetLook(D3DXVECTOR3(0.0f, 0.0f, 1.0f)); my FPS goes higher than 70.. i''m guessing its because of the additional view space transformation. so is there any work-around so that i can create an isometric view of the terrain and not loose around 20FPS? any suggestions would be greatly appreciated.
thanks