Original Post
I''ve just been reading about VBOs and I was wondering, how do you go about allocating storage for everything you may want to put in a VBO? Do you allocate one big buffer and manage it all yourself or create a new buffer for every geometry chunk you may want to render? I''m guessing allocating one big buffer is faster, but I don''t know how fast VBO buffers can be allocated/deallocated and bound.