Original Post
Given a set of basic textures (stone, grass, sand, etc), is there any method to automatically generate tiles between them?
I've carefully observed the World Editor of WarCraft III. It didn't seem to use such a method. For example, grass is always "floating" upon all other tiles when they met. Does it use multitexturing to do a blend of different types of tiles?
Any can explain this problem in detail? ThanX.
[edit: made your edit for you. -Superpig]
[edited by - Superpig on March 6, 2004 5:06:04 AM]