Original Post
Hey all, I have a question. If I were to have a game that supports saving and loading, how should I go about it? At the moment I store all the object/player/projectile/terrrain etc data in seperate areas. Should I store them all in one structure like struct GAME_STATE { ... }; and then write this to a file in one chunk (fwrite) or should I save each component seperately?
Look, one of the few who hasn''t asked Salsa for an Avatar. Nor do I follow the trend of putting "I don''t follow trends" in your sig. Wait...
Look, one of the few who hasn''t asked Salsa for an Avatar. Nor do I follow the trend of putting "I don''t follow trends" in your sig. Wait...