Original Post
hi, still working through the tutorials (quite useful!)
how would I specify which objects within a certain scene
have transparent faces, and those that don''t? I.e., using
the crate example, say I wanted two crates -- one 50% alpha
(so you can see ''into'' the crate), and the other one totally
opaque... how would that be accomplished?
maybe it''s just something listed later - but trying glEnable(gl_blend) around the quads, and then disable outside of it doesn''t seem to work...
thanks!