Original Post
OK, someone had told me that a good way to do your picking is to render the scene twice, once to display, then once on the backbuffer with different colors representing each pickable item, then testing a click against the backbuffer to see if you have a hit.
Can anyone point me to which DX 9.0 commands I would need to implement this? I mean, how do you render to the backbuffer? How do you get what color lies at a certain spot on the backbuffer? Does anyone have a link that explains this process?
Thanks!