Original Post
Hello,
My problem is, given an object''s coordinate system (vectors x,y,z) and the world coordinate system (vectors u,v,w), I can transform a point given in world coordinates to object coordinates. I figured out that I must probable discover the angles between the vectors (x and u, y and v, z and w) and rotate the point by the angles around the origin of the world''s origin. Is this correct? Part two is doing that. Rotation is simple but to discover the angle in radians I just do a dot product? Thank you,
JVFF