Original Post
Hi everyone:
So now I have a X file model that does not contain skeleton information but has multiple frames that contain FrameTransformMatrix template data. Each frame has a mesh. When I load this file and render it without taking into account of the FrameTransformMatrix template information, the model shows up but some parts are not fit properly(i.e a leg is in the middle of the stomache). I then mulplies the world matrix to each FrameTransformMatrix when rendering the model, but the model gets screwed up totally this time when showing up(totally unrecognizable). Does anyone know if I need FrameTransformMatrix information? if so, am I doing right multiplying it against the world matrix? anyone knows how to diagnosize this problem?
Thanks for help in advance