Original Post
🔒 Locked
Shader Efficiency
Advertisement
Probably the same speed as the FVF if you do it right, but it''s likely the FVF will be a bit faster..
The PRO is that for maybe a 10% speed hit against the FVF, using shaders can produce *any* effects you want, whether it is a special transformation (reducing the need for buffer locks), or pixel operation that you cannot normally achieve using the FVF.
The PRO is that for maybe a 10% speed hit against the FVF, using shaders can produce *any* effects you want, whether it is a special transformation (reducing the need for buffer locks), or pixel operation that you cannot normally achieve using the FVF.
- Modern ATI cards implement the Fixed-Function Pipeline using shaders. I'm not sure about the nVidia parts.
- Pre-GeforceFX GeForce cards that support shaders had dedicated hardware for FFP lighting. Using shaders to perform the *same* FFP functionality would be slower on these chips. Again, I'm not sure about the FX here.
Muhammad Haggag
Bitwise account: MHaggag -
[edit]Spelling[/edit]
[edited by - Coder on March 10, 2004 9:17:22 PM]
- Pre-GeforceFX GeForce cards that support shaders had dedicated hardware for FFP lighting. Using shaders to perform the *same* FFP functionality would be slower on these chips. Again, I'm not sure about the FX here.
Muhammad Haggag
Bitwise account: MHaggag -
[edit]Spelling[/edit]
[edited by - Coder on March 10, 2004 9:17:22 PM]
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement