Original Post
Hi,
I read several articles about how dynamic LOD, based on the camera position, works. I wrote my own class for that, but I have this plop effect. And also, cause I
m kinda new, I dont think its very efficient. I saw the class Microsoft.DirectX.Direct3D.PatchMesh which sounds exactly what Im looking for, do you have any articles about how using this class, and how to implement dynamic LOD? I`m not looking for basic articles, that explain what it is, but for ones, that explain HOW to realize it.
thx