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dynamic LOD

Started by dave768k Mar 10, 2004 at 10:03 AM 2 replies 450+ views
Original Post
dave768k
dave768k
Hi, I read several articles about how dynamic LOD, based on the camera position, works. I wrote my own class for that, but I have this plop effect. And also, cause Im kinda new, I dont think its very efficient. I saw the class Microsoft.DirectX.Direct3D.PatchMesh which sounds exactly what Im looking for, do you have any articles about how using this class, and how to implement dynamic LOD? I`m not looking for basic articles, that explain what it is, but for ones, that explain HOW to realize it. thx
Zavie
Zavie
Hello,

I don''t know the DX feature you''re talking about. Thus, about LOD, you can search on Google about the ROAM algorithm for exemple. It a famous LOD algorithm, which works quite well !

Also check www.vterrain.org : they have a part dedicated to LOD : you''ll probably find there all you need (I did ^_^).

Regards,


--
Zavie
-- Zavie
dave768k
dave768k
k, thx for the link, I`ll take a look at it today
Dark_Nebula
Dark_Nebula
Well, LOD is a general term. It does not only apply to terrain. In DX9 you might also want to take a look at the progressiveMesh class.

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