Original Post
Hi all,
I am working on a level designing program using directX and C++. At the moment I envisage it designing simple pac man type levels i.e. nothing too complicated. Anyhoo with a map like this are a lot of repeat models. At the moment I have only four buildings and am repeating them to create a simple environment. My question is "is there any way to cut down the amount of memory used by having multiple objects". You see each building is a custom class that has things like position, rotation and the .X file that represents its mesh. I was wondering if you could use pointers to other already loaded mesh''s in duplicate ones, but then though that this would alter the original. Is it best to make a vertexbuffer of the data and copy it into the clone. Any suggestions would be greatly appreciated.
Cheers
drb2k2