Original Post
Hi all
I am writing an arcade shooter and would like to know if there are any tutorials on the subject of loading and displaying game sprites?
Do I need to use D3DXCreateSprite? Right now, I just have a surface that displays the background image. Do I need to create another surface for my sprite(s) as well as an additional backbuffer? Do I use D3DXCreateTextureFromFileEx?
Thanks for any info regarding this matter.