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.map to .bsp

Started by isiahil Mar 13, 2004 at 8:36 PM 4 replies 6.6k views
Original Post
isiahil
isiahil
I want to know is there any methods or programs to convert a .map to a .bsp. I don''t have to do nothing but live and die, everything else i choose to do- I don''t know, but my dad says it alot
I don't have to do nothing but live and die, everything else i choose to do- I don't know, but my dad says it alot
Deranged
Deranged
by typing map to bsp in google.



typedef unsigned long long int me;
typedef signed short char you;

[edited by - DerAngeD on March 13, 2004 9:38:19 PM]
Megahertz
Megahertz
Yes.

-=[ Megahertz ]=-
-=[Megahertz]=-
Gooberius
Gooberius
If you just want to use a precompiled .bsp then download the Quake3 tool set (should be on ftp.idsoftware.com somewhere). This will include Radiant (the editor) and the necessary compile tools to build the .bsp, perform visibility calculations, and do the lightmapping.

If you want to write the compiler yourself then I haven''t found a single *good* tutorial that covers everything. Most just talk about building a BSP tree, or how you can use portals to calculate visibility from one sector to another. There don''t seem to be any tutorials that go from start (.map) to finish (.bsp with PVS information).

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