Original Post
Hello, Wo can help me with C/C++ source from FFT or DSP or other filter function''s for analyzing analog audio waveforms?
Thanks
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Original post by Thread
Hello, Wo can help me with C/C++ source from FFT or DSP or other filter function''s for analyzing analog audio waveforms?
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Original post by Thread
Now I take 50hz samples, 22050 Hz/50Hz = 441 samples.
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Original post by python_regious
Moving the mouth up and down is a pretty simple process ( I.e. Half-life ), you can just use the power of the signal at any particular point ( you can average a bit if you want ), and set the mouth position accordingly ( so, more power -> more open mouth ).
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To do this you'll need to look up power density spectra of transient signals, and other related things.
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Original post by Atheist
I still don´t think this is accurate but if you say HL used it, I guess it will be at least an ok solution (well, you didn´t actually say HL is looking at the power of the signal, but I interpret your comment this way).
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Isn´t the square of the signal the power? And what´s a power density, then? If not, all I wrote about power and energy density (=power) might be completely wrong.
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if it´s the averaged power over the time intervals you are checking then just take say 20Hz and pick the current point).
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btw.: If you´ve got the chance to ask a linguist (like you´re an university student) I´d take the chance, knock on his door and ask him whether he knows a connection between mouth form and tone spoken. Maybe he won´t be able to tell you "the dependancy of the physical signal is like that", but you might get some new ideas and from my experiences many people at university gladly like to tell people about their studies.
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