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rotating sprites

Started by boroboy00x Mar 19, 2004 at 3:39 PM 1 replies 450+ views
Original Post
boroboy00x
boroboy00x
I posted this question in the beginners forum the other day, but still need some help. The question is How do I rotate a sprite using the latest version of the DirectX9 SDK because the rotation parameter has been removed? Thanks in advance
xyzzy00
xyzzy00
You can set up a transform matrix using:

D3DXMatrixTransformation2D(&mat, ...)
D3DXMatrixAffineTransformation2D(&mat, ...)

And then set the transform and draw something like this:

pSprite->SetTransform(&mat);
pSprite->Draw(pTexture, ▭, NULL, NULL, 0xffffffff);

xyzzy
portalguy
portalguy
I''m facing a new problem with the adam''s skinned mesh loader, if a mesh has only vertex coloring and no textures it doesn''t load the vectex colors!!!

Any help is appreciated

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