Original Post
Hey all, I was just wondering if anyone knows of any solutions for a shader language that is portable across platorms, cards, and api''s. If such a thing existed, that would be great.
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Original post by healeyx76
I don''t think that will work with ALL cards though... only newer nvidia ones right?
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Original post by TerrySz
ATI's ASHLI is pretty close to what you are looking for. Its approach is meant to be API and platform agnostic.
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Original post by Anonymous Poster
There is also GLSLang, which is the high-level shading language which is part of the OpenGL 2.0 API. -Rab
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