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Quick Quaternion Question

Started by scottdewald Mar 23, 2004 at 9:28 PM 1 replies 650+ views
Original Post
scottdewald
scottdewald
I trying to use quaternions for the first time in our 3d flight game. I am wondering if when I have the plane oriented out in the world such that it is no longer along the x-, y-, or z-axis, and I need to pitch the plane around it own right axes by ''fDegPitch'', can I just call the regular function rotateX(quat, fDegPitch), which rotates the quaternion around the x-axis by ''fDegPitch''. Thanks
Sneftel
Sneftel
Yup, that''ll work fine.


"Sneftel is correct, if rather vulgar." --Flarelocke
scottdewald
scottdewald
thanks a lot. i will try that.

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