Original Post
Hi all,
another question on efficiency:
which is better?
(1) a model which is broken into several/many trianlge strips and triangle fans. Create a big array for the vertices, and for each strip or fan an array of indexes then call glDrawElements for each set of traingle strips/fans
(2) the same model, but instead of being broken into strips and fans, just has a listing of traingles, and call glDrawElements once to render it.
I basicly have in mind quake2 md2 models in mind, which are typically less that 1000 triangles anyways...
Best Regards.
