Original Post
A few people tried to call CreateTexture using a thread, I think. Has anyone been successful. I have to load textures on the fly, and I get pauses and jitters when I do so. I thought if I call the createTexture method in a thread, it would parallelize it, and maybe take longer, but no longer stall execution. I was not correct, it still does, though much less.
Anybody have any examples of how to make such a thing work? Real time loading and unloading of textures? I don''t need them to update instantaneously, I am much more interested in keeping a constant framerate.