Original Post
I was fiddling around, trying to make a small sound engine using the windows waveOut API, but came on a deadlock pretty quickly. I was trying to call the waveOutSetPitch function so that I could change the pitch of a looping wav to have the ability to make, say, a doppler effect. But, to my great disapointment, it doesn''t work.
So I am wondering. Unless I am not doing the method call correctly, how did older video games that didn''t use DX or OGL change the pitch of a wave file? If I can''t even do it in Windows, it just seems that it would be somehting impossible to do, but it obviously isn''t.
My signature used to suck. But it''s much better now.