Original Post
...like the projection matrix, the model space matrix, the clip matrix, the eye matrix, etc, etc, etc...
Now that I'm learning shaders, it becomes critical to perform the calculations in the correct "space".
What tutorials are out there to help us visualize, get a visual feeling for what is going on?
...teaching us why and when we need to bring a certain vector from a space to another space so that calculations can be performed correctly...
Its hard to get this math stuff right without visualising it...

[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id [edited by - Prozak on March 27, 2004 11:51:15 AM]

[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id [edited by - Prozak on March 27, 2004 11:51:15 AM]