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Glut's capabilities...?
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Hybrid, those sound like Windows virtual key codes (hence the VK_ prefix). Which is actually probably what you want to use, nagromo -- GLUT is pretty much the barest-bones solution to user input that they could write and still call it a solution. You don't even get key-up messages!
So, what you'll probably need to do is re-write your app to use the operating system's windowing API directly -- check out nehe.gamedev.net; they've got tutorials about everything from setting up your first OpenGL window to shadows and collision detection.
Edit: guess I was wrong about the key-up messages. But GLUT is still pretty bare-bones.
[edited by - CautionMan on March 28, 2004 6:42:52 PM]
So, what you'll probably need to do is re-write your app to use the operating system's windowing API directly -- check out nehe.gamedev.net; they've got tutorials about everything from setting up your first OpenGL window to shadows and collision detection.
Edit: guess I was wrong about the key-up messages. But GLUT is still pretty bare-bones.
[edited by - CautionMan on March 28, 2004 6:42:52 PM]
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