Original Post
I''ve made a few similar posts here recently, but i think this one still deserves a thread of its own.
Under OpenGL, how do I retrive the current Matrices in the stack?
I want to simulate the transformations a vertex goes by till it is rasterized...
... I''ve got a well designed Excel page with macros for matrix & vertex math, cause I''m trying not only to understand the graphics pipeline, but to understand some of the math used in shaders, specificly, knowing in which "space" to put a vertex to perform a certain calculation (ex: put the vertex in world-space to do lighting calculation, or x-space to do this/that...)
I''m also adding stuff to my engine to be able to visualy see the impact it has when I alter a value in a matrix, etc...
Thanks for any inputs on this...

[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id

[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id