Original Post
I am working on a 3D flight game. I have my camera attached to my plane from a 3rd person point of view. When the plane turns, doesn''t look like it is turning that much b/c every move the plane makes, the camera makes the exact same move b/c the camera updates its position and orientation based on the planes (I believe I should be doing this?). I would like to make my camera so that it is not so rigidly attached to my planes (Battlefield 1942 has a good example). Does anyone have any suggestions of what I should?