Original Post
Hey i was wondering if I could could get a few suggestions on an issue im trying to figure out. (I''ve already searched the forums and can''t seem to find any solutions specific to the ones im looking for).
Anyways on to my question(s)
I am working on a game.. for my Java ISU for my programming class. It''s going to be 2D (like secret of mana for the SNES). Anyways i have a question how I would go about implementing "height" in the maps, where stairs are etc..? I was thinking about using a Tile class.. but wouldnt that start taking up alot of memory? I also thought about layers.. and then again with unused map parts on certain layers... it would be an even greater memory hog. (However to fix that i could use vectors.. but im not sure how efficient they are).
If anyone has any suggestions how i can go about implementing "height" within a tile engine, it would be greatly appreciated
.
Thanks in Advance,
Reilly