Original Post
I was wondering where the steps in the fixed function pipeline are executed? Which one is exectued on the CPU and which one on the GPU? Below is the list with steps in the pipeline, which of these is run on CPU and which one on GPU?
Tesselation
World transform
Vertex blending
View transform
Vertex fog
Lightning and materials
Projection transform
Clipping
Homogenoeous divide
Viewport scaling
Triangle setup
Sample texture
Blend diffuse and specular color
Alpha test
Depth test
Stencil test
Per Pixel fog
Alpha blend
Dither
Gamma
When using Vertex shaders you can do the world transformation and stuff in the shader...if you not use a shader you do SetTransform(D3DTS_WORLD in the application....is this just a function call to the GPU?
Regards Wox