Original Post
Hya,
I''m writing a terrain engine. I''m using a quadtree for the culling.
When I clip to the quadtree I make a list of all the tree segments to rende. Each segment''s got it''s own Index buffer.
Each segment''s rendered 5 times for each of my terrain textures (grass, mud, rock, snow, water).
My current test level''s a 65*65 vertices height grid but it gets framerates of under 100. It''s in windowed and I''m also rendering trees (tree, bush) etc.
What could be the reason for this slow FPS? What could I do to sort it out?
Thanks
matt