Original Post
What is the best way to set up some base code for a 2d game applet? I have a JApplet now which runs as a thread and paints to one panel (dbl buffered) and then uses other panels for the GUI. I am just using the basic drawing functions (fillRect, drawString) etc.. is there any great benefit to using the Graphics2D stuff? And is the threaded applet I have set up the optimal way to go?