Original Post
Hey all:
I''ve been trying to get the TriangleCollisionMesh that ODE has built in working with my simulation. The Triangle Mesh stuff in ODE relies on OPCODE for the actual collision routines. So I build opcode, which creates the lib files in ode/OPCODE/Release and ode/OPCODE/Debug (depending on whether im doing debug or release configuration). All fine and good. Then i rebuild ode using :
make configure
make ode-lib
Seems to build the ode lib corectly. I then copy the ODE lib and associated header files to my project. I can use the regular ODE stuff in my code, but as soon as I attempt to create a TriangleMesh object, I get linking errors for the TriangleMesh stuff. So its almost like ODE isnt including the OPCODE library...am I missing a step? Doesnt seem to work
curiously yours,
nekoflux