Original Post
Hey, I''m trying to use lighting for a terrain demo im making. The trouble is, i have the terrain colored using glColor4f() and when I enable lighting, the color I set it to is completely ignored and the terrain is set to the color of the light. Is there a way to make it so the color of the light just adds to the pre-existing color of the terrain?(like in real life) Thanks for your help.
-Mark