yeah some settings have been overused but I love my magic
IF implemented properly I believe a truely good RPG game could potentially be Star Wars. Its setting is futuristic yet it conforms to your basic medieval rpg, it''s got emporers, royal families, weapons like the light sabre (your basic long sword with a stable extruding plasma field instead of a blade) and last but not least MAGIC (in the movie it''s called the force but it''s still magic, cause is usually anything the can''t be explained)
RPGs only medieval?
To all you that say fantasy is exploited, how many real fantasy movies have seen the light, the last 10 years? Zero? How many SF? 1000?
oops, fantasy isnt to exploited so lets keep making s''more!
oops, fantasy isnt to exploited so lets keep making s''more!
quote:
Original post by Devon
yeah some settings have been overused but I love my magic
IF implemented properly I believe a truely good RPG game could potentially be Star Wars. Its setting is futuristic yet it conforms to your basic medieval rpg, it''s got emporers, royal families, weapons like the light sabre (your basic long sword with a stable extruding plasma field instead of a blade) and last but not least MAGIC (in the movie it''s called the force but it''s still magic, cause is usually anything the can''t be explained)
I''m curious about this. Why is this? Is it because you don''t want the complications of the modern environment? Is it because you want the familiarity?
If I threw you into a world where the main government was a Hive, and cybernetics and hacking had the same effect as magic, would you be totally put off? If so, why?
BTW, you mentioned magic being unexplainable. Arthur C. Clarke''s got this great quote about technology: any that''s sufficiently advanced will seem like magic to us. Maybe this isn''t appealing because there''s not as much a sense of the unknown, but I''ve always found this split weird.
I love the Star Wars and Star Trek universes, BTW (opposite ends of the spectrum, as far as magic goes).
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Just waiting for the mothership...
--------------------Just waiting for the mothership...
quote:
Original post by Spyder
To all you that say fantasy is exploited, how many real fantasy movies have seen the light, the last 10 years? Zero? How many SF? 1000?
oops, fantasy isnt to exploited so lets keep making s''more!
We weren''t really talking about movies, but about CRPGs. Most CRPGs that get made these days are medieval/fantasy.
There''s really been not that many of either as movies go, at least compared to other movies.
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Just waiting for the mothership...
--------------------Just waiting for the mothership...
There have been plenty of midieval movies the last 10 years, and not many serious fantasy attempts. I knew this would come up about this being the computer bizz, and it''s a weak point in my argument. Still in my opinion overall the fact that there arent that many fantasy movies yet is a sign that there is still room for more. With Lord of the Rings coming up fantasy will be more hyped then ever, something for developers making fantasy games to ride upon.
What is needed is a hardcore SciFi breakthrough game. I for one would like to create/play a game based on Traveller or perhaps Space Master.
Glen Martin
Dynamic Adventures Inc.
Zenfar
Glen Martin
Dynamic Adventures Inc.
Zenfar
quote:
Original post by glenrm
What is needed is a hardcore SciFi breakthrough game. I for one would like to create/play a game based on Traveller or perhaps Space Master.
I thought Fallout was this, but unfortunately it failed to inspire similar works the way Diablo spawned Nox, Darkstone, Hexmagic (?), and all the other games...
It''s obviously a lot more work to do hardcore SF than it is fantasy. Just look at world building in a medieval/fantasy setting vs. SF... scale is definitely a problem (think a small town vs. a metropolis). Level of detail is a problem. Unless it''s hack&slash, game roles are a problem. Plus you have to know some science to have science fiction (else you''ve got medieval fantasy in a science fiction setting, which is what a lot of space RPGs seems to be to me).
It''s a lot simpler to set up a fantasy world, so "the path of least resistance" must be one reason why medieval is favored.
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Just waiting for the mothership...
--------------------Just waiting for the mothership...
Your point about the scale of the world is good.
It''s probably why post apocalypse is quite succesful. you don''t really need to develop as much as most of the world is supposedly empty.
As well, imagine a space opera (Star Wars style) CRPG ... hundreds of worlds to explore, a real designer''s nightmare, unless you find some sort of limitation.
But personally I would love to see something Rogue Trader like. Rogue Trader is the original game that later spawned all the Warhammer 40K kiddie games. But the original one was extremly cool( though I didn''t play it, jsut read the books). There are still some fanatics on the Net keeping lots of details about it. BAsically you are a Rogue Trader, a colonist responsible for extending the Imperium, and you''ve quite a degree of liberty. With the idea that FTL travel can be perturbed by storms on the hyperspace (the Warp), you can easily restrict the scope, but this would still require a lot of work.
Unless of course you have ideas of developing a full scale world to play in ?
It''s probably why post apocalypse is quite succesful. you don''t really need to develop as much as most of the world is supposedly empty.
As well, imagine a space opera (Star Wars style) CRPG ... hundreds of worlds to explore, a real designer''s nightmare, unless you find some sort of limitation.
But personally I would love to see something Rogue Trader like. Rogue Trader is the original game that later spawned all the Warhammer 40K kiddie games. But the original one was extremly cool( though I didn''t play it, jsut read the books). There are still some fanatics on the Net keeping lots of details about it. BAsically you are a Rogue Trader, a colonist responsible for extending the Imperium, and you''ve quite a degree of liberty. With the idea that FTL travel can be perturbed by storms on the hyperspace (the Warp), you can easily restrict the scope, but this would still require a lot of work.
Unless of course you have ideas of developing a full scale world to play in ?
-----------------------------Sancte Isidore ora pro nobis !
quote:
Original post by ahw
Unless of course you have ideas of developing a full scale world to play in ?
Heh heh, that''s another post, coming soon.
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Just waiting for the mothership...
--------------------Just waiting for the mothership...
Of course you can build the world up over time. Maybe you can only adventure on one "planet" in the first installment of the game. By the time you get to part 10 you could have a complete living universe.
Glen Martin
Dynamic Adventures Inc.
Zenfar
Glen Martin
Dynamic Adventures Inc.
Zenfar
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