Original Post
I''ve been working on OpenGL for quite some time but I would like to know how the following texture compression formats work on your video card :
* 16-bit
* 32-bit (No compression here, right? Normal size)
* Compressed (How?)
* DXT1 (What is it? How does it work?)
* DXT3 (Ditto)
This is not important, just something of intrest I would like to know. Well I checked out these stuff when I was tuning the settings of my card through RivaTuner.
Thanks
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