Original Post
Can someone please help me with ms3d ascii bone animations?
I have been stuck for quite a few days now.
I have gone through the ms3d viewer code many many times and also the realsoon now tutorial here at gamedev with no luck.
Using what I read in the two code references, I believe I am setting up the final/relative/absolute matrices correctly, but when I render the animations using this I get wild goofy movements of the vertexes to be animated.
I tried my own medthod simply calculating the final matrix for each bone and then multiplying it with the parent''s final matrix, not using any of the relative or absolute matrices and this gives a close but still wrong display of the animation.
I am about to rip out my hair on this one, please help!!!
I can post some code if needed.
Aztec