Original Post
OK, so I''ve implemented stencil shadowing before, but I want something better now. What are the latest updates on shadowing techniques? I know all about shadow-mapping, and penumbra wedges, but I''d like to know about some of the cutting-edge techniques for creating real-time soft shadows, including those methods which use vertex and fragment programs. Can someone point me in the direction of some tutorials, or give me a quick rundown of what I should be looking for? Thanks in advance...
Windows 95 - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can''t stand 1 bit of competition.
Windows 95 - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can''t stand 1 bit of competition.