Original Post
ok suppose u got this function:
void MyFunction(GLfloat x);
which datatype would u pass in for the parameter?
GLfloat? float? Single?
I tried and obviously all 3 would work but what goes behind the managed environment still abit puzzles me...
like if i use Single, then i suppose before compilation, it would get changed to float? or it would remain as Single?
somehow i got a feeling that Single datatype is a typedef,
so before compilation, it would become float?
thx!
Edwinz