Original Post
hello everyone,
i''m currently developing my own little scripting language for my game. i got it nearly finished, now i got one question (well, yes, i should have thought about this earlier): i''m using std::map to store variables etc. and access them quickly, untill now, i thought std::map is an implentation of a hash table... i know that stl containers are fast and optimized so i used that- now i read that std::map is kind of BST with bidirectional order. i got my own hash table structure, but its not the best one so i want to ask before changing from std::map to my structure: is std::map fast enough to handle such situations (or can it somehow be compared to a hash table when talking of speed), i did some testings on my own, but i cant see big differences. thanks for any comment in advance,
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