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Quick sprite question

Started by l3arknight 1 reply 200+ views
Original Post
l3arknight
l3arknight
I am looking to use ID3DXSprite for DirectX 8. I know that when you load the image to a texture that it has to be in powers of two but when you use the draw method and specify the rect coordianates do these have to be in powers of 2 as well?

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