Original Post
Hey, I''m rendering a few random polygons like a torus. When i turn on glEnable( GL_CULL_FACE ) and glEnable( GL_CW ) the inside of the torus seems to be visable. So I though, ok, ill cull the counter clock wise triangles, ie. glEnable( GL_CCW ), but the inside of the torus is still visable but the outside isn''t. The result is the same with either CW or CCW. If i don''t cull the faces using that method, the outside of the torus if visable. I''ll post a screen shot soon.