Original Post
Hey, I was just wondering... Wots da best way to render circles
and ellipses on screen, WITHOUT using high level GDI functions
like DrawEllipse???
I''d like a low level approach to this problem, using the address
to the video card graphics buffer (via DirectX) and using low level inline assembley in C++. I''d like to wrap this up in a
nice function that draws circles and ellipses fast, anywhere
on the screen.
Because speed is an issue, I thought generating huge lookup
tables which hold plots for various radii of circles and
ellipses might be the best and fastest approach.
Would this be the best way to proceed???
Also, does DirectX have a draw circle function, which uses
accelerated hardware???
Thanks!
