Original Post
Lately I''ve been thinking about a game idea a lot, and while I''ll probably never implement anything I''m going to spend some time getting the details worked out in my head.
Basically I have an idea for a SimCity style economic simulation, except on a smaller scale, like a small couple hundred resident town. I want the gameplay to be focused on meeting the individual residents needs (Work, Play, Food, Don''t want to walk to far, etc). My goal is to have the "sims" preforms fairly believable actions based on their current needs/wants along with going to work when they''re supposed to.
Whats the best way to implement this? I''ve been thinking about a state machine based model, but that doesn''t seem like the best approach. Should I be thinking about getting fuzzy? Let me know. Thanks,